

The premise is to enter a level, locate a target, take them out without anyone noticing, and get out of there in one piece. Gameplay hasn’t changed in the last couple of years, the Glacier 2 engine still powers the action and provides some of the finest visuals seen in any current gen title. They’re not huge open worlds that need hours to traverse, they’re more compact and refined playgrounds that encourage replay, experimentation and improvisation when inevitably everything goes south. Miami, Colombia, Mumbai, the USA all feature in sandbox levels designed to challenge and delight with the complexity and opportunity on offer. Starting the search at an isolated house on a New Zealand beach, they finally discover the identity of the mysterious individual who’s been pulling the strings and begin to track them down through the systematic removal of key players across the globe, each with key pieces of intel that link to the next location. Picking up immediately after the events of the last game, Hitman 2 teams up Agent 47 with Diana Burnwood again to continue their hunt for the Shadow Client and the elimination of the well placed individuals that control all that happens in their respective worlds.
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Do the changes manage to improve on the already great series and finally bring the concept of the world of assassination to life? Now, after IO bought themselves back from Square Enix, aligned themselves with Warner Bros for publishing, and ditched the slow drip chapter release, we’ve got Hitman 2. After a bit of a rocky start, they proved the episodic model could work and that it was a perfectly suitable fit for Agent 47’s story, and then went on to provide stellar support for over 18 months from the release.
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Two years ago IO Interactive rebooted everyone’s favourite bald assassin simulator and all was good in the high value world of spies, subterfuge and criminal enterprise.
